Hi. I tested your game for about 45 minutes to an hour, up to the statue room with the priestess, demon, and knight puzzle. I'll be cash: for a first game, it's good work, I even find it better than the majority of other games of the same genre. The atmosphere is there and we can see that you worked on the lights and shadows, it's clean.
That said, I have a few remarks to help you if you want to develop this over the long term. First off, Arthur runs way too fast, he's like an electric battery, it breaks the mysterious atmosphere, you should slow down his movement speed. Regarding the narration, it's still a bit empty, we don't know much about him other than that he's lost, it would be good to add a bit of context so we can get attached to the character.
Your puzzles are well-made, they are nice and I enjoyed solving them, but be lucid: it's twisted and some players will struggle or give up. I noticed that you already added some hints (like those regarding "CONTE"), but they are a bit hidden. If you want the game to be more accessible, try to make them a bit more visible or add one or two more.
On the decor, the 100% RTP side makes it a bit too "square", try to make it a bit more organic. Finally, the music is a bit redundant when you've been thinking for a long time, changing the track according to the floors would be a real plus. It's not meant to be mean, it's just my honest opinion to help you move forward. The game isn't bad at all, it's a very good start, keep it up.
Hello, I have a question about your translation plugin: I am using your RPG Locale plugin. I created a translation file for Map003 using the Translator Helper tool included with the plugin. The Map003_i18n.json file was generated with the "fr" key. The problem is that the plugin loads the file but does not find the "fr" key. Error message: "Language fr not found in Map003". I’ve tested various settings (Source Language, Default Language, Available Languages), but nothing works. Do you have any idea why the plugin isn't recognizing the "fr" key, even though the file was generated using your tool? Thanks. ---
← Return to Manor Escape
Comments
Log in with itch.io to leave a comment.
Hi. I tested your game for about 45 minutes to an hour, up to the statue room with the priestess, demon, and knight puzzle. I'll be cash: for a first game, it's good work, I even find it better than the majority of other games of the same genre. The atmosphere is there and we can see that you worked on the lights and shadows, it's clean.
That said, I have a few remarks to help you if you want to develop this over the long term. First off, Arthur runs way too fast, he's like an electric battery, it breaks the mysterious atmosphere, you should slow down his movement speed. Regarding the narration, it's still a bit empty, we don't know much about him other than that he's lost, it would be good to add a bit of context so we can get attached to the character.
Your puzzles are well-made, they are nice and I enjoyed solving them, but be lucid: it's twisted and some players will struggle or give up. I noticed that you already added some hints (like those regarding "CONTE"), but they are a bit hidden. If you want the game to be more accessible, try to make them a bit more visible or add one or two more.
On the decor, the 100% RTP side makes it a bit too "square", try to make it a bit more organic. Finally, the music is a bit redundant when you've been thinking for a long time, changing the track according to the floors would be a real plus. It's not meant to be mean, it's just my honest opinion to help you move forward. The game isn't bad at all, it's a very good start, keep it up.
Thank you for your feedback, comment, and your time.
I'll try to improve this game and any future projects.
I'm looking forward to any more feedback you may have in the future.
Hello, I have a question about your translation plugin: I am using your RPG Locale plugin. I created a translation file for Map003 using the Translator Helper tool included with the plugin. The Map003_i18n.json file was generated with the "fr" key. The problem is that the plugin loads the file but does not find the "fr" key. Error message: "Language fr not found in Map003". I’ve tested various settings (Source Language, Default Language, Available Languages), but nothing works. Do you have any idea why the plugin isn't recognizing the "fr" key, even though the file was generated using your tool? Thanks. ---
Sorry for the slightly late reply.
This is my first time using it, so I'm not really an expert...
I checked what I did on my project, and if I haven't forgotten anything, you need to:
have the translated files in a “locales” folder (data\locales)
In the plugin’s settings menu, I filled in:
Source language: fr
Default language: en
Available languages: fr, en
In the translation tool, I’m not logged in—I’m doing the translation manually—but I have “French” as the source and “English” as the target.
I don’t know if this helps....
Thanks you.